Samsung might be much more well-known for monitors and smartphones, however, the brand’s efforts in the world of virtual reality should not be dismissed. With the Samsung HMD Odyssey+, the Korean company has the greatest argument for using the Windows Mixed Reality platform over Vive and also Oculus.
Table of contents
- Samsung HMD Odyssey+ release date and price
- Which VR headset should you purchase?
- Premium, but not ideal, design
- A display screen which leads the way
- No need for additional sensors
- Windows Mixed Reality, for worse or better
- Immersive sound
- Top part of the category, for right now
- What PC hardware do you need for it? Do you want a graphics card?
- Setting it up is likewise incredibly simple.
- Conclusion : Should you get Samsung Odyssey Plus?
Samsung HMD Odyssey+ release date and price
The Odyssey+ is the successor to the first Odyssey, with the primary added advantage being the much better display. Unfortunately, it does not follow its predecessor into every sector, and remains an US exclusive at the moment.
Needless to say, it is possible to import it, which, as a European resident, was my best choice.
Which VR headset should you purchase?
It may be bought from both Samsung’s online shop as well as Microsoft for $499.
At the time of launch, this was an especially attractive price, especially on sale.
These days, because of post Christmas price cuts, the primary competitors Oculus Rift ($399) and HTC Vive ($499) are more low-cost as well as thechoice is tougher.
But the Odyssey+ has enough virtues to punch in this price range.
Premium, but not ideal, design
Samsung improved on the first Odyssey by lightening the load a little, down to 590g, as well as generating a couple of ergonomic tweaks for comfort.
Dual AMOLED lenses up front, and built in over ear headphones on each side.
It is still not most lightweight HMD, but ample padding all around the visor, crown and rear cushions your head.
The circlet of the headset, the lens distance as well as the height of the headphones are all adjustable but within limits – your mileage may vary based on your specific head shape.
Another comfort issue I found is a standard one in VR headsets I have tried – it is still front heavy, so after continuous use (aproximatelly three hrs) the pressure on the forehead gets too much for me to bear.
However, that became apparent to me after deliberately keeping it on for the longest possible time – as a test of endurance. In use that is normal, I’d rarely spend much more than 60 minutes without taking a break.
In terms of comfort, I would say that it is better than the HTC Vive as well as other WMR headsets, but is not quite as good as the Oculus Rift, or perhaps the king of VR comfort so far (in my experience), the Sony PlayStation VR.
Something else to take note for our bespectaled readers…sometimes I wear glasses and was relieved to discover that they may be worn in the headset without any problems.
Friends with glasses which tried using the headset were additionally able to use it very easily, but of course, these were spectacles with fairly thin frames.
Unlike any other Windows Mixed Reality headsets, the Odyssey+ (just like the first Odyssey) does not have a flip up visor. Rather, you are able to reach a’ flashlight’ feature which enables you to easily glimpse the real world through the headset to check on your environment.
It is still not quite as convenient as being able to flip the visor, therefore in case you are a developer who has to switch often and quickly between using the headset and common mouse/keyboard/monitor setup, you should give some thought to this particular actor.
On the outside, we find an attractive headset along traditional Samsung design lines: glossy, sleek, and black.
A 4m cable extends from the left side and also forks into USB 3 as well as HDMI connections.
The 2 controllers are Samsung’s take on the Windows Mixed Reality standard, with thumbstick/trackpad/trigger/grip/menu button array, in addition to a loop of fabric going around your wrist for additional security.
Each is powered by 2 AA batteries, provided in the product packaging.
The plastic shell does not really feel sturdy, however, they have taken several trips and had a few of drops with no issue.
Overall, I discovered the controllers being ergonomic and comfortable more than the Vive controllers, however, they do fall short of the Oculus Touch controllers.
A display screen which leads the way
Displays are Samsung’s forte, so the display screen also is touted as the key selling point of the Odyssey+.
The two AMOLED screen will keep the same 1440×1600 resolution present in the first Odyssey, which matches actually the $1,000+ HTC Vive Pro.
But what is special about the Odyssey+ screen is what Samsung calls the anti screen door effect (SDE).
Screen door effect happens when the area between the pixels (or perhaps LEDS) on a screen are visible as good black lines, giving your the feeling of looking at the picture through a type of wire mesh.
This is an annoying, immersion breaking problem on some other VR headsets, but Samsung’s solution totally eliminates this, resulting in a clear as well as sharp visual experience.
Samsung’s website notes that the display “applies a grid pattern structure” on the headsets “top player panels” which cuts down on the distance between pixels by almost 50 %.
This’s expected to much more than double the effective pixels per inch (PPI) count of the screen resolution from 616 to 1,233.
It does not exactly feel double quality, however, it can make a huge difference.
Numbers aside, the result in practical terms may be the greatest picture quality on any VR headset I have tried up to this point. Granted, I have not used the HTC Vive Pro, but in regards to this price range, I can confidently say tha Samsung is top on visuals.
I never thought I would suggest a WMR headset over Rift or Vive for high-end gaming, although, because of the screen, the Odyssey+ has the edge over the huge brands.
The FoV (field of view) is 110 degrees, same as the Oculus Rift.
In fact, I cannot help but get the sense it is a bit more, but only a thorough comparison might confirm this.
Dizziness or perhaps nausea has not been an element for me at all,making use of the Odyssey+ in a wide variety of video games (DOOM VFR, Superhot VR, Subnautica, Skyrim VR, Talos Principle VR) and browsing around virtual rooms.
Some individuals are much more sensitive to this than others, although, I have in the past been afflicted when using different headsetssuch as the PSVR as well as Oculus Go, for this reason I was dreading the possible onset of nausea when I initially used the Odyssey+.
After a few days of use, it’s yet to rear its ugly head.
You can also read :
No need for additional sensors
The great news? No additional sensors! The bad news? No additional sensors! Inside-out tracking cameras on the headset means six degrees of freedom (6DoF) for your head, and the headset has built-in Bluetooth module making for smooth connections.
The controllers are pre paired and I very rarely had tracking mistakes with them in room scale gaming, except when trying to provoke them (for example, hiding the controllers behind my head).
bright spot in an otherwise dim environment.
There are limits to this, however.
Valve‘s Lighthouse sensor tracking remains a lot more precise and also allows for a bigger tracking area.
In case you are able to pay for a separate room to put external sensors, this’s great to have, however, I never found myself missing it.
Windows Mixed Reality, for worse or better
Microsoft’s Windows Mixed WMR, or Reality platform, has come a considerable way, and because of integration with SteamVR, gamers do not have to really feel as they are missing out.
Setup is simple – simply plug in the headset & follow on screen instructions.
To establish your tracking area, simply walk around the room holding the headset.
You are essentially limited only by the tethering wires and also the objects/furniture in the rooms of yours.
In order to run Windows Mixed Reality and so utilize the headset, you will need a good PC with
a separate graphics card.
You are able to evaluate your PC to determine if it will make the cut on Microsoft’s site and also look at the standards for the hardware you need for great overall performance.
The disadvantage of any WMR setup compared to Vive or Oculus is that it is still a minority platform in the VR area, and as such frequently comes last in the minds of developers.
Several games are Oculus Rift exclusives, a few are limited to HTC Vive, but you will still find many great titles that work with WMR, and at the very least, have a beta version for WMR.
On Steam, you are able to very easily check out compatibility for your preferred title.
The Oculus Rift usually comes prepackaged with many games, moreover the HTC Vive with a trial for the company’s Viveport subscription service.
Absolutely no such results here.
The Samsung Odyssey+ has standout audio because of the built in headset, which will provide high quality, 3D feeling sound.
When gaming, I managed to naturally find the source of a noise during the virtual room with amazing accuracy.
The Oculus Rift additionally had built in headset however, they do not actually get to similar level.
Because of Samsung’s subsidiaries Harman Kardon and AKG, the Odyssey+ is leading the pack with regards to audio .
There is a built in mic for voice chats, as well, and making use of Cortana along with your Windows PC.
Top part of the category, for right now
Samsung is a widely recognized global brand name, however a dark horse in the VR world, with Windows Mixed Reality users becoming a very small minority of a minority, according to Valve.
However, the Odyssey+ provides a fantastic visual and sound experience which makes it the preferred choice of mine out of all of the current generation PC connected headsets.
It does not really overcome the Rift ergonomically, or perhaps the Vive for wide area tracking, but in the mind of mine, the softer immersion from the Odyssey+ is more essential for the VR experience.
in case you are seeking to get a new PC connected VR headset at this time, then Samsung’s most modern is an excellent recommendation, particularly if you are able to get it on sale.
In case you currently have original Odyssey, Vive, or a Rift, the benefits are not well worth a $500 upgrade.
2019 will provide additional product launches, like the Oculus Quest and Oculus Quest 2 standalone headset with controllers, or perhaps the Vive Cosmos & Vive Cosmos Elite that could shake up today’s stagnation of the VR industry as well as possibly bring a lot better choices.
But as it appears, the Samsung Odyssey+ is among the best high end VR headsets you are able to purchase, particularly for image quality.
What PC hardware do you need for it? Do you want a graphics card?
For optimum effects, Odyssey Plus could operate on “Ultra” mode (90fps) with such specs: –
Intel i5-4590 or perhaps AMD Ryzen 5 1400 3.4ghz
– 8GB RAM
– GTX 1060 or AMD Radeon RX 470 – one HDMI 2.0 or even Displayport 1.2 port
– a single USB 3.0 port
– Bluetooth 4.0
Samsung Odyssey Plus can operate on new PCs with no graphics cards (or with older graphics cards) in normal mode (60fps):
– Intel i5-7200U
– 8GB RAM
– Intel HD Graphics 620 – one HDMI 2.0 or even Display port 1.2 port
– a single USB 3.0 port
– Bluetooth 4.0
Setting it up is likewise incredibly simple.
Just be sure your PC is updated for the Windows 10 Fall Creators Update (RS3).
It’ll after that immediately identify the Samsung Odyssey Plus after you plug in both USB and HDMI cables.
Your PC will also instantly find the controllers.
Here are some troubleshooting tips:
1. Don’t join the headset to the PC of yours until you have logged in to Windows.
Overall, the Windows Mixed Reality home screen won’t release.
2. Your PC must locate the controllers automatically but in case it cannot find them, here is the way to achieve it.
Go to Control Panel then search for Bluetooth device setup.
Just click on Add bluetooth device, after which place the the controllers in pairing mode by sliding open the controller’s battery compartment and holding on the tiny button below the batteries until the controllers begin pulsating.
When your PC discovers the controller click add.
Do this for another controller too.
3. In case you make use of the headset with over one PC, then the second PC will not have the ability to locate the controllers.
To be able to locate the controllers, you have to open your Control Panel’s Bluetooth device established, choose and forget about the controllers, then match them again (see tip #2).
This’s additionally correct in case you’ve more than a single WMR headset – you are able to utilize just one set of WMR controllers at a time.
4. The headset is able to have difficulty tracking whether the environment is just too dark, or even if there’s a small bright spot in an otherwise dim environment.
Conclusion : Should you get Samsung Odyssey Plus?
If perhaps you’re a casual person for whom convenience is a major element, subsequently Odyssey Plus may be best VR headset for you, based on which video games you play.
In case you play HTC Vive games on Steam and they’re not fast-paced, then simply in my opinion, Odyssey Plus is a much better Steam VR headset for everyday users as well as enthusiasts due to its comfort.
In case you play fast paced games, then I do not actually suggest Samsung Odyssey unless you do not care about the controller momentarily disappearing every so often.
In case you have fun with Oculus Rift games, then you’ve to ensure your PC includes a strong graphics card (GTX 1070 or better; unsure if 1060 is good enough).
If it’s, subsequently the Odyssey Plus will offer a somewhat larger resolution than the Rift S.
On the other hand, I expect the Rift S is going to play Oculus games a lot more efficiently & it’ll have much better controller tracking as it’s far more cameras (five rather than the Odyssey’s two).
Very straightforward to use and setup Such as upcoming Oculus Rift S, the Samsung Odyssey Plus uses inside out tracking with no sensors.
Just plug in its USB and HDMI cable – you will find no other cables or sensors to attach.