PlayStation VR 2: PSVR 2 is coming to PS5, here’s everything you have to know

The next generation of PS VR is coming to PS5

Sony has confirmed that a successor to PlayStation VR is coming to PS5 in the near future, and also will “enable the ultimate entertainment experience with impressive leaps in “interactivity” and overall performance.

In an article on the PlayStation Blog, Sony reaffirmed commitment  to virtual reality by announcing a new playstation VR 2nd gen system, perhaps called PSVR 2, which is going to improve on the original in every way. The brand new headset is going to support higher resolutions, a broader area of view and much better input and tracking.

It will not be wireless, however. The headset links to the PS5 using just one cord, which continues to be a much more simplified setup than the present PSVR uses. The brand new PlayStation VR headset will include the DualSense wireless controller, however, Sony will launch a dedicated VR controller which is focused on good ergonomics.

The headset will not be launching in 2021, as Sony admits “there’s still a plenty of development underway for our brand new VR system”.

Sony did formally launch a second PSVR headset back in 2017: the CUH-ZVR2 added an HDR pass through, integrated headphones as well as a smaller sized connective cord. However, the true PSVR 2.0 promises to provide a much better jump in specs which might take advantage of the PS5’s better hardware – upping the resolution of its, refresh rate and pixel quality.

These days that we know which playstation VR 2nd gen is coming, probably the most pressing questions we will need Sony to answer is how much will the PlayStation VR 2 cost, and what does the headset and new VR controller look like. It wil be also fascinating to see whether it is going to include features like inside out tracking or perhaps some other technology its competitors like the Oculus Quest or the Oculus Quest 2 have.

Here is all we know about PlayStation VR 2.

Cut to the chase

What’s is? The next version of PlayStation VR

When is it out? Potentially 2022 or even later

Exactly how much will it cost? TBC – likely around the PSVR’s $499 launch price

playstation VR 2 release date

We know that the psvr version 2 will not release in 2021, as established by Sony, which it is nearly certain that PSVR 2 can work exclusively with the PlayStation 5. Sony probably has a VR solution on PS4 after almost all, and the extra horsepower of the PS5 will be key to making almost all of the brand new hardware.

Sony’s confirmation that psvr version 2 is coming actually caught us of guard,especially as Sony Interactive Entertainment CEO Jim Ryan said that while PlayStation  believes in VR, we may not view a PSVR 2 headset for a few of years. “Will it be this year? No. Will it be next year? No. But will it come at some stage? We think that,” said Ryan.

If Sony mostly allocates the manpower of its to PS5 production (which seems very likely given demand), then the PSVR 2 may launch later than the console’s release date – maybe even years in the future. PlayStation VR launched 3 years after the PS4. But the relative success of PSVR means that Sony is likely to expediate the system this time around.

Source : Amazon

PSVR 2 news and rumors

What is changed from the earliest PSVR?

Talking to GQ, Sony’s Jim Ryan said PSVRis going to be a “completely new VR format for PS5” as well as that “dev kits are about to go out”. Ryan said Sony “believe in VR” however, he said “we’re not really releasing any specs at this particular stage” but that “over the course of the year” we need to discover more.

Sony hints at PSVR 2 on PS5

Sony has hinted the PS5 VR may well get its own VR experience, separate to the PS4’s PSVR headset.

It was in a recently available interview with Japanese publication AV Watch (via Nibel on Twitter), that Sony Interactive Entertainment’s senior vice president of platform preparation & management, Hideaki Nishino created the hints.

“I would prefer to expect the PS5 to get a VR experience which is ideal for the PS5,” Nishino said. “I cannot comment any further, however,I am expecting it [laughs]”.

This is not an official confirmation of the PSVR 2 however,it is definitely most promising mention of future VR hardware for PlayStation we have read in some time. However, any PSVR 2 may be some time away, based on earlier comments made by the Sony Interactive CEO Jim Ryan who suggested it may remain several years until we come across another headset iteration from Sony.

Haptic feedback on the horizon for PSVR 2?

A recently available patent unearthed by LetsGoDigital suggests that haptic feedback might be a feature in a playstation vr 2nd gen headset. The patent, filed completely back in 2016 and given in November 2020, mainly explores ways in which AR or VR headsets could be much easier and much more comfortable to wear.

The patent suggests multiple sensors – whether they are pressure, motion or perhaps stretch sensors – included in the headset which is able to send signals indicating whether or not it is being worn properly. If the headset is not on right, the end user may get| ideas to repair it, with comments shown on screen or perhaps by speech through integrated speakers.

The patent additionally mentions haptic feedback and LEDs that can be used during providing for back to the user the way they are using the headset.

Haptic feedback in the PSVR 2 would tie it in nicely with the abilities of the PS5’s brand new DualSense controller but as this’s a patent there is simply no guarantee anything described within it’ll ever make it right into something Sony maybe release.

The potential future of VR will not arrive until after 2021

In an interview with The Washington Post’s gaming vertical, Launcher, PlayStation CEO Jim Ryan has said that while “PlayStation believes in VR”, we’re “more than a couple of minutes from the future of VR,” also he does not believe VR is a “meaningful part of interactive entertainment” until after 2021.

Ryan is keen to underline that PlayStation is “very happy with all of the experience that we have achieved with PlayStation VR” and it seems to be “forward to seeing exactly where that takes us in the future.” So a PSVR 2 is not off the table however, his words do suggest that we are still some time away from being able to see any type of successor to the original PSVR headset, likely 2022 at probably the earliest.

Wireless Remote Play?

Twitter user Lumen has reported (via PSU) references to PSVR wireless remote play in the PS5 Remote Play App that may possibly hint at abilities of the PSVR 2 in case it is in the works.

Based on Lumen, a particular guide in the code said: “Can’t use a built-in mic with Remote Play when the VR headset is switched on.” Lumen went on to suggest it will make sense due to this to be referencing a prospective PSVR 2 instead the present headset thanks to Wi-Fi 6 capabilities.

Sony is continually being extremely quiet when it comes to revealing VR plans and absolutely nothing is confirmed yet and so normally this must always be taken with a major pinch of salt as the code referenced could be out of date or perhaps be linked with an alternative situation associated with} the original PSVR headset.

Motion Sickness Reduction Patent

A patent filed in 2019 as well as published on WIPO in 2020 points to efforts from Sony to minimize motion sickness in what might be a PSVR 2. The patent describes “a VR sickness reduction system, a head mounted display, a VR sickness reduction technique, in addition to a system with which it’s possible to further decrease VR sickness.”

Finding much motion sickness in VR is induced by “a difference between the motion of the point of view as well as the user’s sensation in a situation in which a moving picture displaying the physical appearance from the point of view is shown on the display”, the patent posits a prospective alternative which seems to involve oscillations or perhaps vibrations.

The patent reads “An HMD 12 is offered with a display unit 38, which in turn is disposed in front of the eyes of a person while the person uses the HMD 12. A shaking unit 42 is able to shake the head of the person using the HMD 12.

An entertainment device 14 will cause the display unit 38 to show a moving picture representing a view as seen from a viewpoint. The entertainment device 14 controls the shaking of the shaking unit 42 in accordance with the acceleration condition of the point of view with the moving image shown by way of the display unit (38). “

The actual goal, it’d seem, is to better unite what the player is seeing in the PSVR headset with what they are feeling beyond it. Patents will never be any sort of guarantee of a final product, but this may be an insight into troubles Sony is trying to overcome in any future iterations of the PSVR headset.

(Image credit: Sony)

Patent hints PSVR 2 controller could have finger sensors

Sony has patented a completely new motion controller design which could be for your PSVR 2.

Published by WIPO (via 91mobiles), the recently published patentis designed for a controller device, shaped similarly to a Wii controller, with finger tracking sensors which can figure out which person is playing as well as the distance between the controllers themselves.

“This controller device is worn on the hands of a person and also includes: a plurality of sensor units which identify the fingers of the person; along with a sensor support part which supports the sensor units,” the patent description reads. “The sensor support part supports the sensor units so that the distance between adjacent sensor units are able to be changed.”

Based on the patent, the controller is going to feature a strap with the wrist, a trigger button on the top and then a long, vertical strip with the finger sensors, therefore when a player’s hand grasps the controller, their fingers go over the sensors.

If this’s the model of the brand new PSVR 2 controllers in that case , it is great news, as we are going to be glad to find out the back of the Move’s colorful orbs.In addition, these streamlined gamepads have to be much more accurate at detecting in game interactions because of its finger tracking sensors.

Could PSVR 2 be wireless?

LetsGoDigital has unearthed a patent for the next generation virtual reality hardware which indicates that PlayStation VR 2 is going to be wireless, boasting built in cameras as well as a transparency mode that is going to provide you with the ability to watch the world around you through the headset’s screens.

Sony Interactive Entertainment filed a patent earlier this year – that was approved on October 3, 2019 – with the United States Patent and Trademark Office titled’ Data processing’.

(Image credit: USPTO/Sony)

This patent details a virtual reality headset with 3 integrated digital cameras – 2 at the front side along with 1 at the back – alongside motion detection technology. If that is not enough, it seems to be as the PSVR 2 headset may also be wireless,as well as boast an integrated power supply, mic and its own video/audio signal source. Quite simply, no additional plugging in headphones for cables or audio for imagery, with speakers built in.

This’s a huge change from the present PSVR headset that’s wired, as well as doesn’t have a built in speaker and microphone, however, the actual appearance of the possible PSVR 2 headset does not look far off its predecessor if the patent proves indicative of industrial design.

The potential PSVR 2 headset may also be a lot better at movement tracking, {based on the patent, with several LEDs positioned all around the back of the headset to better allow any external tracker to gauge player movement. While the headset itself could be wireless, a separate camera (like the PlayStation Camera) may well still have to be used to track these LEDs.

We can also notice the PlayStation Move controller getting an upgrade, such as the  built in digital camera ,based on the patent – though its goal is not clear at the moment, beyond suggestions of additional motion tracking improvements.

Next up is the possible inclusion of transparency mode.This will enable the headset the ability showing a specific amount of transparency when required, making it possible for the user to see their real life environment. The goal o this? To allow for AR applications, in addition to a security option, restoring the player’s point of view of the immediate surroundings without the need to clear the headset.

Could it track eye movement and head motion?

A new patent suggests the PSVR2 track eye movement and head motion.

What’ll that do for VR? Based on the Sony Interactive Entertainment patent, it is going to enhance immersion by improving what each eye sees – aka’ parallax images’ – for better stereoscopic depth. Sony is additionally developing techto help keep those pictures relative when you rotate/tilt your head.

But there are additional choices for eye tracking in VR, such as alternative control methods or interface options – that could be an excellent accessibility option for disabled gamers.

Image credit: Sony/USPTO (Image credit: USPTO)

Current PSVR headsets are going to work with the PS5 The first details about the PS5 landed in early 2019, bringing with them confirmation that your existing PlayStation VR headset will work with the next gen console.

Speaking to Wired, Mark Cerny (lead system architect at Sony working on the upcoming console) confirmed that all existing versions of the PlayStation VR is compatible with the next gen console.

Whether there’ll be a brand-new PlayStation VR 2 at launch is currently unclear.

Cerny said, “I will not go into the specifics of our VR strategy today.”

While he did not say that Sony will not be updating its virtual reality headset at the launch of the next gen console, he was swift to make clear that it is a good deal a current PSVR in case you have not already got one.

n addition, he said, “VR is really important to us and also the current PSVR headset is compatible with the new console.”

Great news for glasses wearers?

Based on published patent (spotted by Upload VR), Sony is working hard on “prescription glasses with eye gaze tracking and electro optical signaling to a HMD”.

These Sony developed prescription glasses will be custom designed for the wearerand also gaze would be ready to be detected by the VR headset via an encoded sensor.

Quite simply, glasses wearers would use VR much easier.

We do not expect these glasses to come cheap, but the implementation of eye gaze software does mean we are able to most likely be expecting it to arrive inside the PSVR 2…

playstation VR 2 price

The current PlayStation VR starter bundle retails for $200 / £259 / AU$420, but this very affordable cost arrived after several price drops.

The first cost for  a complete bundle, $499 (£399, about AU$650), may give us a good indication of what Sony is going to charge for the PSVR 2 headset.

Of course, this brand new headset is going to have lots of potentially costly tech to go with the PS5’s increased potential like the brand new VR controller Sony has announced.

Japan Display (JDI), a LCD manufacturer co-run by Sony, just recently unveiled its 3.2 inch, 1,001 pixels-per-inch (ppi) displays with 2160 x 2432 resolution.

PSVR presently uses 386 ppi and 1920 x 1080 resolution for its one 5.7 inch screen.

How pixel density can improve the VR experience. (Image credit: JDI)

Adding much better screen quality, in addition to doubling the screen count, may jump up the cost.

For comparison, a “premium” VR headset right now in the marketplace is a HTC Vive Pro, which retails for $800, £800 or even around AU$1,045 or the HTC Vive headset ($799) could be the complete bundle.

Determined by the PSVR 2’s hardware, Sony can decide to list it to be a premium device.

However, that would probably go against its brand  of offering a low-cost entry into VR.

We are hopeful Sony is going to avoid pricing all but probably the wealthiest among us out of VR.

We also spotted a patent for upgraded motion control wands with finger tracking and haptic feedback.

While Sony has said its brand new VR controller focuses on “great ergonomics”, we expect higher cost bundles of PSVR 2 to include its brand new controller for VR experiences that the DualSense controller cannot provide.

The PS4 Pro will be over four years old by early 2021. (Image credit: Sony)

 All the updated hardware, design and accessories

Most concrete information we’ve on which PSVR 2 may be capable of comes from JDI’s announcement of its 3.2 inch display with 1,001ppi and 2160 x 2432 resolution.

JDI claims that this particular screen is going to reduce latency to 2.2msec (compared to > 18msec today), allow for 120Hz (same as the PSVR 1), and need much less processing power to get much better picture quality – potentially unlocking a lighter, smaller design for the headset.

The upgraded AMD Ryzen chip that Sony has implemented in the PS5 may surel get the processing power needed to support these displays.

 Sony, which uses JDI’s screens for the smartphones of its, will quite possible depend on these upgraded displays because of its new headset.

If the PlayStation VR 2 does go with two displays, this would make the graphical need for the headset more difficult to achieve. For ex. , if Sony wanted 4K VR, subsequently the PS5 will have to be capable of 8K output – which it’ll be.

We do believe that the PSVR 2 might go wireless,because Sony prioritized reducing the size and weight of the cable which links the headset to the console in its PSVR 1 improvement, it is obvious the company views it as disruptive, even annoying. Removing it completely may be the logical next step.

In that way, Sony will also enable it to be easier to support room scale tracking for PSVR 2.

Oculus and HTC have supported it for a few years now, as well as it has one of the principal areas where PSVR falls short of its competitors.

Credit: AMD

The PlayStation Camera does track the head of yours and controller movements as you play while seated, but can struggle to keep monitor accurately in case you go around (especially with your back to the camera), as well as our reviewers discovered it usually lost track of the controller also while motionless.

Adding support for space tracking is only going to help Sony in boosting the size of the game library of its, as it is going to support more experiences which rely on wandering around an area.

It is not clear whether the brand new digital camera we saw during the latest PS5 games reveal event will  support the functionality.

Of course, this can mean that the brand new PSVR 2 bundle is going to include a few of room sensors to augment the Camera’s tracking – or perhaps opt for’ inside-out’ tracking which uses onboard cameras in the headset to monitor the place around it.

We additionally believe that Sony has plans to double down on Move controllers.

A patent shows that it really wants to compete with the Oculus Touch and also Vive controller by having improved tracking performance to its Move wands.

 Sony’s most promising plan is its “reaction force generator”, that could have  portions of the Move wand expand or even contract based on whatever the user is now “holding” in game.

This tech can make experiences feel more immersive than before, without needing to give up on controllers entirely .

Credit : Amazon

PSVR 2: just what the VR industry needs?

 PlayStation VR has not achieved Sony’s sales expectations, however, its sales are absolutely nothing to sneeze at when compared with the high end VR headset competition, but Sony had expected the whole VR market to develop.

Rather, Sony likely worries that VR will remain far too niche to make the income the company once expected for. Kodera said Sony will have a far more “realistic outlook” on what type of future sales it is able to expect.

Kodera’s statement means that Sony is still committed to producingfar more VR devices.

Sad to say, the tepid VR market could possibly lead to Sony invests less money and time into future VR experiences.

However, ideally, the PlayStation VR 2 as well as other next gen headsets with better specs and a lot fewer cords may just revitalize the marketplace as well as keep Sony completely onboard with VR.

Want other choices? Here is our list of the best VR headsets.

#vr-headsets review

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